Kord

Kord is a major deity in the Malthusian Pantheon, and is the sibling of Pelor, one of the divinities created by Boccob. Kord is a good god, of seas and winds, as well as power and wrestling. In art, he is shown as a jolly, muscular human in a loincloth, usually made from the pelt of a fearsome predator, and boots; his simplified symbol is that of a disc with a square inside, with each corner touching the rim of the disc.

Kordite anchors wear indigo habits and scapulars, and wield ceremonial maces. They are expected to be good, and to give guidance to those in power, so that the powerful learns to direct that power into goodness. Many Kordites are found in ports and harbors, and larger vessels will often house a Kordite anchor or templar on voyages. Kordite burial customs happen in structure much like the Towers of Fire; upon the tops of the Towers of Bones, the bodies of Kordites are drenched in honey, and left to be eaten. The bones are then scattered or kept in urns or catacombs. If the ritual is impossible, the bodies of Kordites are to be left in the open, high enough not to be molested by passers by, to be scavenged naturally.

The Kordite Primacy in Northward is in Strongfield. The Primate of Kord is Petro of Wulfenland. The Primate of Kord wears a purple stole, a coral crown inlaid with mother of pearl, with a veil sewn with pearls. He wields the Golden Key, a massive, ceremonial greatsword.